![]() Solution: I created a map pack of fixed versions of the default multiplayer maps that corrects these module-linking errors as best as possible.Occasionally you might find yourself in a position where you can't see a certain area this is an overlooked spot in the module-linking process. This allows you to look into different sections of a map that are linked together, while simultaneously saving memory by not rendering all areas of a map viewable at one time. The game's maps are essentially a bunch of static areas (modules) that are connected via a process called module-linking in the game's editor. Cause: The cause of this is module-linking.Additionally, you might see white patches in the predator's green vision mode. ![]() Problem: In some sections you cannot see around corners or if you're zoomed in as the predator, you'll occasionally see bugged areas that don't look like they're put together properly.If they do crop up, however, there is no known fix for either cheat mode, so you'll either have to avoid playing these or tolerate the problems if any do come up. GIF, I recommend to have the default background when attempting to play these cheat modes. Solution: Since this has only happened to me when using a background that's not the default green. ![]() While it won't cause any lasting problems to the game, playing with either cheat mode may make the menus unreadable until the game is restarted (see below). The cause of this happened during the port to AvP Classic 2000. The game will also pause for a second before actually loading the map, too. Taking damage or getting a headbite causes the game to become completely one solid color. The light coronas and various details such as blood decals and flame effects will be distorted, and text will appear with a border.
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